Use Items
use items allow to bring other items into scope.
Example
mod utils {
fn max(a: i32, b: i32) -> i32 {
if a > b { a } else { b }
}
fn abs(a: i32) -> i32 {
if a > 0 { a } else { a * -1 }
}
}
use utils::max;
use utils as very_util;
fn main() {
let a: i32 = max(1, 2);
let b: i32 = very_util::abs(-3);
}